AI Insights · Timothy · October 2021
Top 5 3D Cartoon Games on Android in South Africa Q3 2021
Explore the performance trends of the top 5 3D cartoon games on Android in South Africa during Q3 2021, including downloads, revenue, and active users.
During Q3 2021, the top 5 3D cartoon games on the Android platform in South Africa showcased diverse performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look into the performance of these popular games.
Gardenscapes experienced fluctuations in weekly revenue, peaking at around $95K in the first week of July before settling between $30K and $70K in subsequent weeks. Weekly downloads saw a consistent decline, starting from 4.2K in late June and dropping to approximately 2.3K by the end of September. Active users decreased steadily from 38.7K to about 26K over the quarter.
Homescapes displayed a varied revenue pattern, reaching a high of roughly $67.9K in mid-July and tapering off to around $30.3K by late September. Downloads ranged from 3.7K to 7.4K, showing a notable increase in early September. The game maintained an active user base between 70K and 82K, with minor fluctuations throughout the quarter.
Fishdom saw its weekly revenue oscillate, peaking at $34.7K in the last week of September. Downloads exhibited a steady trend, varying between 2.2K and 5K. Active users hovered around 15K to 19K, with minor dips and rises over the three months.
Township had a significant revenue spike to approximately $42.6K in late August, with other weeks fluctuating between $14.6K and $30.1K. Downloads saw a high point of 5.3K in late June, stabilizing around 2.4K to 4.4K by the end of the quarter. Active users ranged from 42K to 50K, showing slight variations week over week.
Pokémon GO had a notable revenue peak of $38.3K in mid-July, with subsequent weeks ranging from $6.6K to $15K. Downloads were relatively stable, fluctuating between 1.8K and 5.6K. Active users saw a peak of 91.1K in early July, maintaining numbers around 64K to 75K throughout the quarter.
These insights highlight the dynamic nature of the mobile gaming market in South Africa. For more detailed analytics and trends, visit Sensor Tower.